This is one of the three interactive components of Velocity. Using a Microsoft Kinect it tracks the balls flight path and draws it onto the back wall.
Velocity Jump - Trajectory Lines
The flight path of the ball projected onto the back wall
Velocity Ramp - Back
Meanwhile the monitor displays how far the ball flew to the nearest centimeter.
Velocity Loop - Front
This is the second of the three interactive components of Velocity. Using a Microsoft Kinect it tracks a gold ball around the loop, taking a snapshot every time and then draws the path the ball took along with the average speed of the ball
Velocity Loop - Back
The monitor on the back of the loop displays the fastest recorded speed of the ball as it went around the loop.
Velocity Loop - Front
The final of the three interactive components of Velocity, the balls path around the dish is tracked and drawn in real time as the ball circles around.
Velocity Dish - Tracking
A well tracked balls path around the dish
Velocity Dish - Back
The monitor on the back of the exhibit displays how long the ball took to go around the loop from its initial recording till it falls into the hole at the bottom.
Interactive Ant Farm
An interactive exhibit at the Betty Brinn Children’s Museum that is part of its Ecology Center. Using a multi-touch TV screen and a small Windows machine, kids can interact with ants with a simple artificial intelligence such as drawing tunnels for them to follow. The application was programmed using openframeworks and the Windows 7 system libraries.
Hands on Harley Davidson
Interior Bike - Traveling
The bike as it was installed in Sioux Falls, SD
An interactive touch screen program with tours around the world and facts about the locations along the way.
Exterior Cop Bike - Traveling
The cop bike installed at the the Washington Pavilion in Sioux Falls, SD.
Interior Bike - BBCM
The regular bike installed at the Betty Brinn Children's Museum
Exterior Cop Bike - BBCM
The cop bike installed at the Betty Brinn Children's Museum
The green screen setup for the BBTV exhibit at the Betty Brinn Children's Museum. It utilizes MaxMSP to key out the background with interchangeable images and movies.
BBTV - Green Screen
The green screen and cameras with video monitors.
BBTV - Control Panel
A panel that allows you to change hue and contrast of the image being captured
BBTV - The Studio
From the perspective of the green screen, how the studio looks including costumes on the back wall and video monitors so that you can see yourself reporting.
BBTV - Camera
Housing a webcam and some video monitors the kids can pretend to be the one controlling the camera, though it can pivot and tilt.
This exhibit at the Betty Brinn Children’s Museum uses an Arduino to read RFID tags embedded in parts of the exhibit. When they are scanned message are displayed on the LCD screen attached to hood of the car.
Diagnostic RFID reader
The RFID reader and an LCD screen
A simple exhibit for the Betty Brinn Children’s Museum. Using an Arduino the kids activate a DAR (digital audio repeater) and some voltmeters that change when the second button is pressed to turn on the lights.
Khols Healthy Kids
My first project for the Betty Brinn Children’s Museum. I was asked to design an interactive part of the new Khols Healthy Kids section. Using an Arduino and an ultrasonic ping sensor it measured how high the kids jumped. An LED trace would light up so that they could see how high they had jumped.